I’m trying to performance test sending a websocket message N iteration times - using the same websocket connection for each VU. This means (I think…) in the setup phase I need to:
- Make the websocket connection
- Do any websocket auth / setup / commands as needed
- … somehow reference this websocket in the VU code
However I can’t create a websocket in the init scope “GoError: using websockets in the init context is not supported” and I can’t create the websocket in the setup function and pass that to the VU since that gets serialised.
Any ideas how to do this? I’m trying to have 1 iteration = [send message and wait for response], not [connect, send message, repeat]
Hi @prawnsalad
Welcome to the community forum 
I wonder if the approach in the example WebSockets | Grafana k6 documentation would work for you.
Multiple VUs join a chat room and discuss various things for up to 1 minute, after which they disconnect.
import { randomString, randomIntBetween } from 'https://jslib.k6.io/k6-utils/1.2.0/index.js';
import ws from 'k6/ws';
import { check, sleep } from 'k6';
const sessionDuration = randomIntBetween(10000, 60000); // user session between 10s and 1m
const chatRoomName = 'publicRoom'; // choose your chat room name
export const options = {
vus: 10,
iterations: 10,
};
export default function () {
const url = `wss://test-api.k6.io/ws/crocochat/${chatRoomName}/`;
const params = { tags: { my_tag: 'my ws session' } };
const res = ws.connect(url, params, function (socket) {
socket.on('open', function open() {
console.log(`VU ${__VU}: connected`);
socket.send(JSON.stringify({ event: 'SET_NAME', new_name: `Croc ${__VU}` }));
socket.setInterval(function timeout() {
socket.send(JSON.stringify({ event: 'SAY', message: `I'm saying ${randomString(5)}` }));
}, randomIntBetween(2000, 8000)); // say something every 2-8seconds
});
socket.on('ping', function () {
console.log('PING!');
});
socket.on('pong', function () {
console.log('PONG!');
});
socket.on('close', function () {
console.log(`VU ${__VU}: disconnected`);
});
socket.on('message', function (message) {
const msg = JSON.parse(message);
if (msg.event === 'CHAT_MSG') {
console.log(`VU ${__VU} received: ${msg.user} says: ${msg.message}`);
} else if (msg.event === 'ERROR') {
console.error(`VU ${__VU} received:: ${msg.message}`);
} else {
console.log(`VU ${__VU} received unhandled message: ${msg.message}`);
}
});
socket.setTimeout(function () {
console.log(`VU ${__VU}: ${sessionDuration}ms passed, leaving the chat`);
socket.send(JSON.stringify({ event: 'LEAVE' }));
}, sessionDuration);
socket.setTimeout(function () {
console.log(`Closing the socket forcefully 3s after graceful LEAVE`);
socket.close();
}, sessionDuration + 3000);
});
check(res, { 'Connected successfully': (r) => r && r.status === 101 });
}
You can use the same iteration to send N messages. In the example, it’s 10 VUs sending messages for up to 1 minute, and you could tweak that.
If that does not work for you, let us know a bit more about your load test scenario, and we’ll have a look at further options 
Cheers!